You can choose a party formation and that will determine how your party attacks in battle, and it’s all in real time, rather than turn based, which is all fine and dandy. There is a load of difficulty levels to start the game with, but even on the lowest setting it won’t be a picnic to plough through your enemies. The biggest problem I had with Pillars of Eternity however was in the battles themselves. It’s dense, full of lore and will satisfy the hardest of fantasy fans out there. Like any good RPG it’s great to get lost away from the main story and discover other smaller stories. The main story will take you a fair while to complete, but on top of that you have a crazy amount of side quests to enjoy and many encounters to chance upon. Talking of quests, this game has a bundle of them on offer. On top of that you have a brilliant group of misfits with their own personalities, problems, dynamics and side quests. A good example of the level of chronicle expertise on offer is when I used my Watcher skill on a random character, a short story of immense detail appeared in his thoughts and I was amazed at how much effort went into a minor moment. The story here is so dense and enjoyably complex that you could put the whole thing into an epic ten novel box set. Like most recent RPGs I’ve played, the story and created narratives are where these games live and die. I loved this element of Pillars of Eternity and really got involved in the world, ensuring that I was to feel a sense of nostalgia over those old D&D campaigns. The world is brimming with ideas and massive stories are just waiting for you to find them, before drawing you slowly into their secrets. Each location that you discover is utterly individual and packed with detail for your eyes to enjoy. You collect items for your inventory and pretty quickly will find yourself establishing a party of highly entertaining NPCs to join you on your adventures. You can interact with items, landmarks and enter into dungeons, houses and inns. The exploration side of things see you control your character and navigate them around the map. The gameplay itself is a mixture of exploration, journeying through the main and side quest lines, and combat. It’s a game highlight that I really relished. So if you see someone standing around minding their own business you can delve into their deepest secrets, understand their inner most thoughts, or glimpse into a single solitary moment in the person’s life. You get the option to decide on your character class and all the usual suspects are there – warrior, mage, ranger etc… Now a Watcher is someone who can communicate with souls – living and dead. Something terrible happens and you discover an evil magic that changes all your future plans. You start your journey as a Watcher, living in a caravan and travelling across the country before looking for work in the city. Pillars of Eternity can be compared to games such as Baldur’s Gate and most recently Tides of Torment. After a successful turn on PC, Paradox and Obsidian Entertainment bring to you a game that has come from one of the most successful Kickstarter gaming campaigns – a campaign that ended with nearly 75,000 donors.
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